After rescuing his sister and obtaining the dungeon core following the death and betrayal of his family James has set sail to fulfill his grandfather's plan. All he has to do is travel to another continent, meet with the guide, travel across the burning sands to Felgoth, complete the bargain with the Abomination that his grandfather put in place, travel home, and establish his Dungeon House. Simple, right? Except the Gods of the Dark want nothing more than to intervene and cause The Gods of Light's champion to fail.
I received a physical copy of this book from the author in exchange for an honest review. I received it along with his wife's book, the Nexus Games, and you already know how much I loved that book. Just like with that book I started and finished this book in 4 days, although that isn't the same level of achievement with this book as it is shorter. However, it is just as entertaining as his book 1, Fall of a Dungeon House.
With some books the further you get in the series the worse they get or they simply get repetitive. That isn't something you have to worry about with this one. It ends in a good stopping place while still leaving you wanting to know what happens next. I don't know if book 3 of this is out yet, but if I am given the option to read and review it I will and let you know what I think.
This is a fun LitRPG that you are sure to enjoy if you like Dungeons and Dragons. While this is book 2 in the series and reading book 1 first would be helpful, there are enough details in the book where you could read just this one without being completely lost. You'd be missing details and background, but you would still be able to enjoy the story. I can't wait to see how this series continues!
This book is available on Amazon for $5.99 by clicking here. This book is available on Kindle Unlimited.
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