Genre: LitRPG • Post-Apocalyptic Fantasy • Dungeon Crawl
Tropes: Dungeon Runs, Monster Portals, Team Progression, Apocalypse Survival, Leveling System, Government Control
Spice Level: None
Format: Audiobook
Series: Dungeon Incursions Book 3
Lance and his team have survived another brutal dungeon run and are steadily leveling up in the aftermath of the apocalypse. Once they’ve stopped “vibrating” enough for another incursion to be considered safe, they head toward a farm two hours outside the city. But outside the dungeons, the world is still changing. The government has issued a new directive that could drastically alter how survivors move forward—and Lance’s group will have to decide where they stand before the next portal opens.
I’ve now read the first three installments in this series, and they absolutely need to be read in order. That said, I use the term “book” loosely here because these read more like episodic dungeon-crawling adventures than full-length novels.
The primary focus is very clearly dungeon runs, combat sequences, monster encounters, and power progression.
And honestly? The dungeon sections are the only fun bit. The portals themselves are one of the coolest aspects of the series. Each dungeon functions like a gateway into another world where monsters spill into Earth until the boss is defeated and the surviving humans are ejected back into reality. It’s a fantastic premise and creates nonstop tension whenever the team enters a new incursion.
This installment’s dwarven enemies were especially well described, and the action scenes remain the strongest part of the series. The author clearly excels at combat and environmental descriptions.
Where the series struggles a bit for me is outside the action. Even after three installments, there’s been very little character development, and I’m still not heavily invested in the cast themselves. The quieter moments often feel rushed—as though the story is eager to get back into the next dungeon instead of slowing down long enough to deepen the characters or world-building outside the incursions.
Because of that, these feel more like “episodes” than fully fleshed-out novels. That isn’t necessarily bad—it just depends on what you’re looking for. If you want nonstop dungeon action and progression mechanics, this absolutely delivers. If you’re hoping for deep emotional arcs or heavy character-driven storytelling, it may feel a little thin.
I already own the next two installments through the box set, so I’ll definitely keep going to see if the emotional investment catches up with the excellent premise.
You’ll Love This Book If You Enjoy:
- LitRPG apocalypse stories
- Dungeon crawling and boss battles
- Fast-paced action over heavy character drama
- Monster-filled alternate worlds
- Team-based leveling systems
- Episodic fantasy adventures
- Portal fantasy with survival stakes
- Continuous combat and progression mechanics
A fun, action-heavy LitRPG with an excellent dungeon concept that shines brightest when the monsters start pouring through the portals.
This book is available on Kindle Unlimited or buy it on Amazon for $2.99 by clicking here.
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