Author: Adam Bright
Genre: Apocalyptic LitRPG
Tropes: System Apocalypse, Dungeon Breaks, Party Formation, Real-World Setting, Skill Progression
Spice Level: None
Format: eBook
Series: Dungeon Incursions Book 1
On the way home from archery practice, Lance and his friends witness monsters attacking their town and instinctively jump into action. When their kills immediately reward them with coins, it becomes clear that the world as they knew it is over. The apocalypse has begun—ushering in dungeon incursions and a game-like system in classic LitRPG fashion.
This is a fun, fast-paced post-apocalyptic LitRPG that starts right at the moment everything falls apart. There are no system prompts, no lengthy explanations, and no dramatic speeches—just monsters suddenly invading a quiet town and chaos unfolding in real time. While I haven’t read a huge number of LitRPGs set in the modern real world, they remain some of my favorites, and this one fits squarely into that niche.
That said, there were a few elements that felt odd to me. Most notably, there are no visible stat sheets. Characters can tell they’re improving their skills through use, but they can’t see numerical levels or progress bars. Additionally, all upgrades are coin-based, and arrows cannot be retrieved when looting, effectively making them single-use items. I personally would have liked to at least see an option to purchase stat sheets or system access through the in-game shop—even if that wasn’t available immediately.
A quick heads-up: this is a very short read at just 112 pages. Book one focuses almost entirely on establishing the party, lightly sketching out the characters, and completing an initial dungeon run. Very little happens beyond setup. I do already have book two, so I’m hoping the story gains more depth and momentum as the series progresses.
One final note: the MMC was my least favorite character in the book. He’s abrasive and honestly kind of a jerk, and I’m very much hoping for significant character development moving forward.
You’ll like this book if you enjoy:
- System apocalypse stories that start immediately when the world ends
- LitRPGs set in the modern, real world
- Dungeon incursions and early party formation
- Fast, easy reads that focus on setup rather than deep lore
- Skill-based progression without heavy stat crunching

